Update 0.3.0


Another fairly large update! I'm getting closer to completing my vision- in fact, this may be the last update before the full release, barring potential bug fixes and balances. I'm not saying I'll be done with this game when I fully release it, I will definitely add more stuff! Such as more growth stages and more potent food options... we could never have enough of those lmao. (In fact, I have already made growth stages up to 1000 pounds, ready to go for the full release!)

Unfortunately the vision for high-res images of every growth stage is looking to be just a dream, unless I could muster the money to commission said images. If I do commit to doing that, it'll have to be a post-release feature.

New Features:

-For every kilogram your subject gains, you get 1 Fat Point that could be spent on unique upgrades that will help you fatten the subject faster!
--"Enhanced Metabolism" increases the subject's stomach capacity, so she could eat more before she gets full.
--"Digestion Efficiency" increases the rate at which her stomach empties, allowing her to eat faster.
--"Flavor Booster" increases the amount of flavor points your food gives, increasing the effects of flavor-based weight gain during events.
--”Calorie Bomb” increases the number of calories the subject gets from all food sources.

Changes:
-Overhauled the food stats.
-Added 2 new foods.
-Changed food stack sizes to x999.
-Added Fat Points and Fullness to the HUD.
-Fiddled around with some calculations regarding payment and follower growth. It should take a little longer before things start spinning out of control, without hurting the early game.
-Doubled the odds of a random event happening.
-Changed the name of the “Item” menu option to “Food”.

Bug Fixes:
-Found the bug that caused the subject’s visual weight to fluctuate, hoping I squashed it entirely.
-Corrected the spelling of “Celery Stick”.

Files

A Fattening Idle Game 0.3.0.zip 134 MB
3 days ago

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