Update 1.0.0 - FULL RELEASE!


THE FULL RELEASE IS HERE!!! I'm very excited that this has gotten so much attention- over 2,500  downloads in 2 and a half weeks, wow! I never imagined one of my projects garnering this much attention, let alone my very first! Buckle up, because I already have bigger and better ideas a-brewin'...

Changes:

-Overhauled how payments work. Subscribers give SIGNIFICANTLY more money, and your hourly earnings are now weighted so that your follower and like counts have more of an impact on your earnings.
-Made the “Digestion Efficiency” and “Flavor Booster” upgrades a bit more potent.
-Made the credits prettier.
-Added 3 new food items.
-Added a sound effect that plays when a random event starts.
-Added the bed limit to the HUD.
-Added 1 new random event.
-Each bed break now increases the amount of Fat Points you earn per-kilogram.
-Streamlined Fat Point calculation. Nothing should seem different, but let me know if it acts wonky.
-Organized the shop menu by price.
-Removed the “Sell” option from the shop menu.
-Combined the On/Off switches on the Auto Jiggler.
-Halved the calorie multiplier of each difficulty (except for “Realistic”).
-Doubled the odds of a random event again.
-Made a custom animated sprite for the Auto Jiggler.
-PAID VERSION ONLY: Added 14 new growth stages- up to 1758 pounds- for a total of 30 animated weight gain sprites!

Bug Fixes:
-There was a slight discrepancy between the calorie goal for Fat Points and the subject’s weight due to an ancient miscalculation error regarding the subject’s starting weight. This should be fixed now.
-Fixed alignment issues with the HUD.
-Buying the Auto Jiggler no longer sets your bills to $66 per day.
-Made the text for flavor events more consistent.
-Found another weird fluctuating weight point……

Files

A Fattening Idle Game 1.0.0 DEMO.zip 134 MB
4 days ago
A Fattening Idle Game 1.0.0 PAID.zip 134 MB
4 days ago

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