Update 0.2.0


New Features:
-There is now a fullness system! Cheap foods like the old Apple are no longer ungodly overpowered
- you now need to actually balance item cost with the fullness it provides AND the caloric density. The subject’s max capacity increases with her weight, plus a few other factors.
-There is a new “Cravings” system. All foods you give to the subject have certain flavor ratings of salty, sweet, bitter, sour, spicy, and umami. For now, these are mainly only involved in a new set of random events and don’t affect regular gameplay in any major way. These are calculated weather you feed the subject yourself or place food in the Auto Feeder.
-Added credits to the end of the bed break scroll.
-New autosave function that could be toggled on and off. The game autosaves once a day and will only save if your current game has a save file, so manually save first to make sure it autosaves into the file you want.

Changes:
-Reverted the weight update timer back to 5 seconds.
-Changed the aspect ratio from 854 x 624 to 816 x 624.
-Edited the shop scene to show you the stats of the foods you buy.
-Added 6 more random events, each one being a craving for a certain flavor.
–Satisfying these cravings will provide your subject with extra calories. The rate is still being tinkered with.
-Added a “Times Jiggled” Stat that counts how many times the subject has been jiggled that day or during the run. This will only display on the broken bed screen.
-Changed certain belly play spots to only be interactable after growth state 13.
-Made it so playing with the subject’s belly also slightly recuses her fullness (the Auto Jiggler does this as well- at a much greater pace).
-Pretty much overhauled the entire food stock. You now have some new items and then some, for a total of 8 items. Try and make the subject fat on just Celery Sticks lol.
-Also overhauled the way that food is removed from your inventory due to the new stomach capacity variable. You can now view how much food is in your inventory, and uneaten food is automatically removed from your inventory and fed to the subject throughout the day as long as your feeder isn’t running, there’s something in your inventory, and there’s stomach space- starting with the lowest amount of calories.
-Fixed up some visuals, mainly made the house look a little more homely.
-Changed the save screen
-Adjusted the cost of the Auto Jiggler

Playtest:
In order to enable playtesting, press “Q” or “Page Up” and type “Alice”.
-Layed out the groundworks to check your comments.
–Added 350+ comments (20+ for every growth state + some).
–Comments could be read from the left side of the computer (while sitting in the chair).
–Comments respond to the subject’s current growth state, events, the things you’ve done (or haven’t done!) recently, and more!
–Most of these were generated with Chat GPT and are therefore repetitive and uninteresting… and rather tame. If you are someone who has more indulged in the weight-gain community than I have and want to help me write more interesting comments, I would love to hear your suggestions to write more appealing comments. I’m looking for personalities of ALL flavors- I just ask that they don’t mention genitalia in any way, save for the occasional innuendo.
-Send your suggestions HERE: https://forms.gle/niCtFSzSPv7cYpJT6

Bug Fixes:
-Fixed choice menu navigation to be more consistent.
-Fixed one of the growth stages not displaying properly

Files

A Fattening Idle Game 0.2.0.zip 133 MB
9 days ago

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